Please give us your thoughts on the new lobby system.
Best regards
Reto.Bacon







LeibS_Solmai wrote:And this credit bonus system wouldn´t work, too. I would hate it if I fought 20 minutes with a 4 man team against 7 enemys, and then one minute befor it ends, 6 friendly players join and I get nearly no money.







Reto.Hal9k wrote:Hi, thanks for all the feedback so far!
The current lobby system introduced with Crace is not the final, but a first step towards the final layout. I'll explain a bit about the next iteration that we are currently working on (planned for the Eisenhower build).
Instead of having a fixed set of slots per faction (currently 12), the slots will reflect the assault teams participating in the battle and they will be specialized ie. requiring a specific character class. In order to take a tank driver slot you'll need a tank crew character.
The default character will also be removed, so you can't change role during a battle. We might later allow players to change character during battle, but that will not be part of the next iteration.
If you leave a match, the character instead of the player will be locked, allowing you to join the same or other battles using a different character.
We are still planning to also have a 'big' lobby, where players are auto assigned to missions, and at the same time allow core players to pick their own fights. This should help with some of the problems mentioned above. With a big lobby players can no longer block the start of certain missions, and it will ensure minimum waiting time and balanced games.
Hal9k





Reto.Hal9k wrote:Hi, thanks for all the feedback so far!
The current lobby system introduced with Crace is not the final, but a first step towards the final layout. I'll explain a bit about the next iteration that we are currently working on (planned for the Eisenhower build).
Instead of having a fixed set of slots per faction (currently 12), the slots will reflect the assault teams participating in the battle and they will be specialized ie. requiring a specific character class. In order to take a tank driver slot you'll need a tank crew character.
The default character will also be removed, so you can't change role during a battle. We might later allow players to change character during battle, but that will not be part of the next iteration.
If you leave a match, the character instead of the player will be locked, allowing you to join the same or other battles using a different character.
We are still planning to also have a 'big' lobby, where players are auto assigned to missions, and at the same time allow core players to pick their own fights. This should help with some of the problems mentioned above. With a big lobby players can no longer block the start of certain missions, and it will ensure minimum waiting time and balanced games.
Hal9k








Mako wrote:Like I said, trim the auto start down to 25% or less for the time being.

Reto.Hal9k wrote:Hi, thanks for all the feedback so far!
The current lobby system introduced with Crace is not the final, but a first step towards the final layout. I'll explain a bit about the next iteration that we are currently working on (planned for the Eisenhower build).
Instead of having a fixed set of slots per faction (currently 12), the slots will reflect the assault teams participating in the battle and they will be specialized ie. requiring a specific character class. In order to take a tank driver slot you'll need a tank crew character.
The default character will also be removed, so you can't change role during a battle. We might later allow players to change character during battle, but that will not be part of the next iteration.
If you leave a match, the character instead of the player will be locked, allowing you to join the same or other battles using a different character.
We are still planning to also have a 'big' lobby, where players are auto assigned to missions, and at the same time allow core players to pick their own fights. This should help with some of the problems mentioned above. With a big lobby players can no longer block the start of certain missions, and it will ensure minimum waiting time and balanced games.
Hal9k




