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What's wrong with capture points atm moment is their size. Player numbers increase yet capture pints are still 2mx3m wooden shelter that can be spammed and raped by a single tank with it's HE ammo from across the land while infratry keeps desperately spriting to that meatgrinder.
Police station and Church are good examples of capture points and their size. Bigger zones make sure that 1 tank can't just sit on top of a hill and spamm the wall while enemy has no choice, but to keep going in that shelter. Church or PS are also more exiting to capture and defend when you don't know the exact spot where the enemy has to stand in order to cap it. They don't have to all be church size, but if you know almost the very spot where enemy is standing, then it's way too small.
For newer players, Church and PS did used to have that 1 meter radius from the radio, until they changed them to the whole building. Now we need to increase the zone for the rest of the cap points.
D2 radio: Instead of being that 1 shelter, imo it should include all 3 of them and the ground in the middle of it.
D3: instead of that 1 room in ruins, include at least the whole ruin. Maybe the medic box shelther and ground between them.
D4: instead of the last floor only, I would add the middle floor too.
A3: would be all of the base floor and the 2nd floor. No 3rd floor because it's only accessable with ladders and defending it would be too easy.
(I'm using this fighter landing guide pic because I can't find better map layouts. Would be great to have tho... Reto give us HD pictures of high detail map layouts from all maps)