- Forward Airfield Iteration #2:
- Church and Bridge
- Added X1 as an optional capture point between O1 and O3 to improve flow between those two points.
- Most O3 emergency spawns moved to two South Eastern buildings to avoid emergency spawning in the middle of the attack from C-line.
- One O3 tank spawn moved to the other side of church, and another spawn added in order to make tank movement less predictable for the enemy.
- Added Bomb-crater at mainstreet crossroads to provide a cover point and viewblock the path between O1 and O1 emergency spawns.
- Added a fence at O1 emergency spawn building to provide cover and viewblock the path to O1.
- Added ladder to O1 rooftop to improve flow.
- Added checkpoint props to bridge centre to provide more cover on the bridge and viewblock.
- You can no longer capture O3 from outside the church
- Airfield
- Blocked several back windows on O2 Nissen-hut to avoid HE-shelling from the airstrip.
- Extended sandbag wall on O2 to provide further protection from the airstrip.
- Replaced AA gun spawn at between O2 and D3 with Panzerfaust box.
- O2: You can no longer get stuck between wooden boxes and Nissen hut
- A-line
- Extended riverbank with more vegetation and rocks to ease approaching the bridge from A-line.
- A2 - House1E has misplaced destructable windows fixed
- C-line
- Terrain Raised between C1 and C2 in order to protect players leaving the access-point from shelling.
- Misc:
- Put cloth dynamics flags on the tents.
- Cut away underground water geometry for improved performance.
- You can no longer capture B1 from outside the building
- Fixed a set of invisible objects
- Church and Bridge
- First blood: Sandbag has been re-placed so they no longer deny gravity
- Town: Fixed a graphics issue where the stone bridge tower would flicker between two LOD states
- Town: You can no longer clip into DrawerDeskBurned1A by jumping up on the adjacent Carpet1C - Police Station interior
- Generic: House7B (ruin with internal staircase) has its misplaced wooden stair elements fixed
- Generic: House 3D_Policestation_front, window in ExtraRoom now has a coli
- Fixed water splash effect from explosives on Airfield, Town and Mountain town map
- Effects Optimizations
- All impact effects updated, to look better and run faster.
- Impact Default material, Impact on Stone surfaces, Impact Metal surfaces, Impact on other material surfaces; Asphalt, Concrete, Dirt, Glass, Plaster, Sand, Wood
- Following explosions updated, to look better and run faster.
- Explosion size 20, 37, 50, 76 and 88mm
- Explosion_Tank - Small, Medium & Large
- Explosion_Vehicle - Small, Medium & Large
- Explosion_Bazooka_AP_Armor - Default, Penetration, No Penetrations and Ricochet
- ExplosionHandGrenade
- ExplosionPersonelMine
- ExplosionVehicleMine
- Particle effects updated
- Dusttrails
- Hulldust
- EngineSteam
- EngineFire
- EngineSmoke
- Fixed stuttering explosion shadows
- Object quality can now be set to low
- Shooting multiple windows on Building6C, could cause an VFX overload and crash- Fixed
- No framedrop anymore from explosions off screen
- Optimizations for low-end computers
- Several issues fixed in the texture streamers
- Fixed 4 causes for long freezes
- Anti-Tank mines give less damage to vehicles if they aren't below the vehicle when detonated
- Bolt action rifles have 25% more range
- Panzerschreck muzzle velocity increased to 110 m/s
- Panzerfaust armor penetration capabilities increased so they can penetrate heavy tanks when used correctly
- Fixed weapon chambertime bug, mods chamber time effect would be ignored
- Improved melee combat
- Tweaked melee weapon damages
- Knife, Shovel and Wrench attacks - impact effects on metal, default, wood and human
- Knife animations quicker for faster attack and more precise
- Shovel and wrench attacks more precise
- Tweaked German motorbike - To make it harder to flip.
- Spawn with spades - If a player somehow manages to join a game without ANY weapons, a spade/shovel will be provided
- Fixed a bug that a weapon does not fire shortly after an animation is complete that prevented it from firing
- Fixed a bug with foot IK when in motion
- Banking adjusted down a bit.
- Weather settings update: Day (2) setting is now more sunny
- Entering a vehicle in prone position no longer leads to exiting in prone position
- AT morale, which defines the AT's motivation to fight in a battle.
- All ATs can have morale values between 0 and 100.
- All ATs that have low enough morale, will be knocked out when they encounter the enemy.
- All ATs that are not involved in a battle, recover some morale every minute.
- At the end of a battle, all ATs involved lose a certain amount of morale. This is also true for all ATs that decide to retreat from a battle.
- At the end of a battle, all victorious ATs gain a certain amount of morale.
- At the end of a battle, all ATs with zero resource (on either winning or losing side) will surrender (i.e. lose all morale).
- If an AT cannot retreat (i.e. it is surrounded, or has no resources), it will surrender and lose all resources and morale.
- Updated the war victory condition from 12 capitals to 15
- Fixed a bug which made paratroopers grounded when attacking an occupied enemy town
- Fixed a bug where the next production timer would show unreal values
- Removed city Kędzierzyn-Koźle as it did not exist during second world war
- All Capitals now have their American naming
- Townname Braniewo renamed to Braunsberg
- Several towns adjusted since they didn't exist in WWII
- Several town names re-named from Polish town names to German town names as they belonged to Germany
- Pathfinders and paratroopers now have their correct movement speed listed
- Fixed an issue where double clicking on a Soviet Assault Team from the Assault Team list would result in unexpected behavior
- Assault Team owner list no longer has the option to add friends who are already in your friend list
- Upon Assault Team deployment, the hourglass icon is no longer replaced with the deploy icon if only one of the two supplies have arrived
- Assault Teams can no longer be moved through enemy towns when commanded quickly
- New weapon, weapon-ammo and weapon-upgrade repair windows
- New vehicle, vehicle-ammo and vehicle-upgrade repair windows
- Created soldier appearance window with selection of uniform variations
- Moved Weapon shop options into Weapon Overview
- Moved Vehicle shop options into Vehicle overview
- Moved Vehicle upgrade shop options into Vehicle upgrade window
- Moved Weapon variations into upgrade weapon window
- Updated Weapon and Vehicle item slots to have new functionality and shortcuts to repair and upgrade windows
- Default equipped items are now highlighted in blue color (ammo, uniforms and weapon variants)
- Vehicle Armament Display and Upgrade component added
- Soldier Loadout Display added
- Pouches for pistols aka you can now add and subtract ammo from pistols like with rifles
- Added new ammo (United Defence Super P+) for the revolver. This is bad-ass Dirty Harry ammo that only works in the revolver
- Increased ROF on ROF+ mods for pistols
- Added 1 equipment point to sniper rifles to align with bolt action
- Added 1 equipment dot to recon soldiers
- Increased ROF on ROF+ mods for SA Rifles
- Bolt action RoF mods buffed
- New Revolver Hollowpoint ammo image
- New Revolver Half Moon ammo image
- Fixed a bug when switching soldiers, vehicle weapon and rank insignia's don't match with the images
- The effect of S.m.K L'spur ammunition now shows in the graph, cone indicator and advantage/disadvantage list.
- Fixed the wrong unlock requirement shown for MG34 in shop
- Fixed inconsistent unlock requirements for Panzerschreck RPzB 54
- Binoculars no longer count as a weapon, thus a weapon must be equipped when entering combat besides a binocular
- FG42 now has access to the Stainless Steel Barrel modification
- All ribbon drivers have been adjusted (average player should reach level 12 in 200 hours of gameplay)
- Added M1 Carbine to US infantry, SA ribbon level 12
- Moved Adjustable wrench form driver ribbon level 9 to level 5
- Moved car thief (silver) badge from driver level 3 to level 5
- Moved car thief (gold) badge from driver level 5 to level 9
- New Combat Badges:
- Mechanic
- Bronze: 20% Faster vehicle repair
- Silver: 50% Faster vehicle repair
- Gold: 100% Faster vehicle repair
- Charismatic Leader
- Bronze: +5% Faster morale recovery
- Silver: +10% Faster morale recovery
- Gold: +15% Faster morale recovery
- Battlefield Commander
- Bronze: +5% Morale
- Silver: +10% Morale
- Gold: +15% Morale
- Logistic Expert
- Bronze: +5% Assault Team Speed
- Silver: +10% Assault Team Speed
- Gold: +20% Assault Team Speed (edit: Adjusted up from 15 just before update rollout)
- Mechanic
- Added 2 new ribbons
- Battle Ribbon: Participate in WAR battles to earn experience. Highest award is given for victories.
- War Ribbon: Participate on the winning side of a war to earn experience.
- Description fix for Iron Fist Badge (no tank vs tank combat effect)
- Academy Trained Pilot now correctly shows pistol unlock at rank 4 instead of the plane
- Added unique rank insignia for German paratroopers
- Added unique rank insignia for Soviet recons
- All existing General characters will have their combat badges unequipped, when the Vasilevsky update rolls out
- Fixed a bug when removing a player who was ready from the Squad, it would show 'Players not ready'
- Several Windows 10 preparations - not yet fully supported
- Localization fix for description of BA-64B (English)
- English description fix for N-K 6x30
- Update German description Refill and upgrade repair costs, the text now fits.
- Update German description 24 hrs, the text no longer overlaps
- Corrected typo in description 20mm Panzersprenggranate 151 AP bullets, BF-109 ammunition (English)
- Russian name for RGD-33 fixed
- Russian localization fixed for earned experience in battle overview
- English localization fix, description for IS-2 grammar mistake fixed
- Improved bad word filter for characternames
- Password Reset emails now have clickable links
- Friend search improved, You can now search for friends with names starting with a special character
- Mission details now allow 5 digits of resources to be shown
- You can no longer create a squad when the action game window is open
- Connection error shown when failing to connect to the game now shows the entire message
- Fixed an issue where matchmaker would if started too fast ignore some hosting centers
- Players are now no longer listed multiple times in the mission flash client chat
- Warbonds update screen no longer has a white line on top of it
- Ignore function now also works on existing message topics
- Flash client no longer asks for non-existent images for locked vehicle slots
- When un-ignoring a player, the player name now disappears from the list
- Several matchmaker and lobby fixes
- Anti cheat update





























