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Zhukov - Changelog

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Zhukov - Changelog

29 Nov 2015, 17:21



Action Game

Maps

  • Depot Map Iteration:
    • Moved Accespoints a bit back to prevent spawn suppression
    • Moved Spawns a bit back and spread them out to avoid spawn suppression
    • Extended spawn protection zone to avoid spawn suppression
    • Added a hill between Accesspoints and Capturepoint on both Accesspoints to allow better flanking
    • Put the depot gate ajar to prevent APCs from entering the point
    • Opened a doorway on the trench side of the depot to encourage flanking through the trenches
    • Added a basement tunnel system to the depot to expand capture area
    • Fixed missing coli on a rock in Depot map
  • Fixed tangent space black texture on the beam of the shed at B cap point (forest skirmish)
  • First Blood, fixed an issue of no terrain being visible
  • Multiple Fixed tangent space issues to eliminate black spots on graphics.
  • Fixed random holes in Forward Airfield map

Vehicles & Weapons


  • New Panzerkampfwagen II Ausf. L German Light Tank
    • New "AmbushDB" camouflage variation for the Pz II L
  • New T-70 Model 1942 Soviet Light Tank
    • New Lavrinenko Two-Tone Camouflage for the T-70
  • New BA-6 Soviet Reconnaissance Vehicle
  • New Nagant M1895 Soviet Revolver
  • Tweaked BMW R75 - easier to control now
  • Tweaked BMW R75 - less risk of flipping
  • Improved the handling of M3A1
  • Slightly increased conefire on Pz. II Aufs. C
  • Slightly increased conefire on SdKfz 222
  • Aligned vehicle damage of the default ammo for panzer 38 with other equivalent ammo (Adjust down a bit)
  • German R75 Motorcycle w. Sidecar graphics update. Including Model /Shader / Texture / Setup
  • US 42WLA Motorcycle graphics update. Including Model / Shader / Texture / Setup
  • US M24 Chaffee Light Tank graphics update. Including Shader / Texture
  • US M24 Chaffee Light Tank graphics update. New Camouflage paint job
  • M2A2 Light Tank new camouflage paint job.
  • Panzerkampfwagen I Ausf. A new camouflage paint job.
  • Panzerkampfwagen II Ausf. C main gun clip size reduce down to realistic size ( 20 -> 10 )
  • Panzerkampfwagen II Ausf. C main gun deafult ammo boosted near range damage to ensure infantry kills out to 200meters.
  • Panzerkampfwagen II Ausf. C & L damage->vehicles adjusted - see below
  • New Clip image for the Luger
  • Corrected wrong penetration values for PzIIc written in UI. UI now represents the real game values.
    • 20mm Panzergranate 39 - from 20mm to 25 mm.
    • 20mm Panzergranate 40 - from 20mm to 35 mm.
  • Fixed broken view when using crouch function in tanks
  • Fixed black texture beneath main cannon on the front of Panzerkampfwagen IV Ausf. H
  • Fixed clipping tires of APC when driving over objects


Other

  • Damage effect (blood) for zones (the effect can still be accumulated so it mainly affects the first shots)
    • When being shot in the Legs the effect is less and masked so it appears more in the bottom of the screen
    • When being shot in stomach areas the effect level is inbetween head and legs
    • Full effect for head and neck
  • Toned down blood splatter in the center of screen on first hit... (it can still acumulate and become more solid in center.)
  • Removed no-longer-used code to handle depricated 3d HUD to improve performance (invisible for players)
  • Capture progress is once again shown in the deploy menu
  • Fixed Extremely blurry view on high settings in DirectX9


Soldier Overview

User Interface

  • Moved BA-64 unlock to level 5 to make room for BA-6
  • Moved Pz. 38 unlock to level 3
  • Moved Pz.III unlock to level 4
  • Added Pz II 'Luchs' to Armor ribbon level 5
  • Moved BT-7 unlock to level 3
  • Moved T-34 76 unlock to level 4
  • Added T-70 unlock to armor ribbon level 5
  • Moved 'Hetzer' from level 6 to level 7
  • Price adjustments, pistol/SMG ammo
  • Combat badge effects are now shown in Unlock window and progression overview
  • Ranking fixes:
    • Objectives Captured now correctly shows
    • Vehicle-time now correctly calculated
    • Savior kills now correctly calculated
    • Fixed issue where multikill didn't show up / register correctly
    • Weapon-usage time now correctly calculated
    • Total Influence now correctly calculated
    • Weapon kills now correctly calculated
    • Vehicle kills now correctly calculated
    • Vehicle kill accuracy now correctly calculated
    • Unspotted captures now recognized
    • Time played now correctly calculated
    • Capture assists now correctly calculated
    • CP captures now correctly calculated
    • Total deploys now correctly calculated
    • Encounter Battles added to statistics
    • MobileSpawns added to statistics
  • Vehicle, Weapon, Soldier Appearance and AT overview layout tweaked and updated.
  • When purchasing a ribbon level, the price buttons for the next level are now active as soon as they're visible.
  • Fixed Soldier in filtered list remains selected when a different soldier was chosen on a battle briefing screen
  • Fixed Unlocked weapons getting overlapped by text when unlocked in the Weapons and Equipment window
  • Player Profile (formerly known as playerStats) screen showing personal stats is back!
  • Fixed overlapping status bars when upgrading M1A1 Carbine
  • Fixed ribbon pricing of IS-2 Model 1944 Specialist Ribbon
  • War Victory Ribbon price fixed

Localization

  • Fixed clipping text issue in ribbon over view / view progression screen
  • Fixed incorrect armour thickness description of T-34/76
  • Fixed incorrect warbond expiration dates shown
  • Fixed overlapping text of Tula Tokarev 33 and Ammunition Loadout in all non-English languages
  • Tanker Camouflage Sumpfmuster and Liebermuster no longer switched around


Other

  • Fixed no rank progress for rank 17 soldiers in battle report
  • Fixed 'unknown' message in queue for friends when friend is playing encounter mission

Note

Please notice that from early 2016 Heroes & Generals will no longer support the Windows XP operating system. We recommend Windows XP users to upgrade their operating system to enjoy future Heroes & Generals updates. So IF you run XP please upgrade before early 2016.
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Reto.Circinus

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Re: Zhukov - Changelog

30 Nov 2015, 12:05

Hotfixes

112957 Zhukov Update - 12JAN16

  • AT/Supply Transport System bugfixes
  • Bugfix for missions not ending properly leading to them being played more than once
  • New server in Brazil online, should improve ping times in S. America due to better routing (data no longer sent from São Paulo to the US and back.


112778 Zhukov Update - 06JAN16

  • Bug Fix - "battle ending" could sometimes leave the mission alive, it should never do that
  • Christmas skin no longer for sale
  • Potential fix for dead people standing around
  • Added prefetch for command node transport cron job

112620 Zhukov Update - 22DEC15

  • Code certificate update. You MIGHT need to allow this to update.

112336 Zhukov Update - 15DEC15

  • Bugfix: WarServer Exception could cause AT's to have delayed move orders.
  • Added Flash client warning for XP users (next update will no longer support windows XP)
  • Added warning in installer for XP users (next update will no longer support windows XP)
  • Anti-cheat update

112122 Zhukov Update - 08DEC15

  • Soldier images, rank icons, ribbon icons, and unlock backgrounds are no longer preloaded because they ate up too much memory.
  • Battlefield names are now drawn directly into the map tiles instead of being in their own, separate layer. Saves quite a bit of memory.
  • The icons for capitals are stored in a more sane way. Unused icons have been removed. Saves memory.
  • Flash memory optimisation, went from ~870MB to ~690MB RAM used right after switching to the warmap all in all.
  • Bug Fix - Player models can be seen flying around when they are in prone and there are no line of sigh

111905 Zhukov Update - 02DEC15

  • Panzerkampfwagen II, Ausf. C - 50% more damage vs vehicles (that INCLUDES tanks!)
  • Panzerkampfwagen II, Ausf. L - 50% more damage vs vehicles (that INCLUDES tanks!)
  • Christmas popups didn't show to all users
  • VehicleImage and VehicleVariantImage uses colortransform on the image instance instead of baking it into a throwaway bitmap - reduces network usage a bit for players.
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Re: Zhukov - Changelog

30 Nov 2015, 12:08


Re: Zhukov - Changelog

30 Nov 2015, 12:09

So much love for SU.

If you don't give US some love in next update, i'm quitting for good. That's not even funny how unbalanced gameplay is for US players.

sisshyr

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Re: Zhukov - Changelog

30 Nov 2015, 12:15

sisshyr wrote:So much love for SU.

If you don't give US some love in next update, i'm quitting for good. That's not even funny how unbalanced gameplay is for US players.

Why is it unbalanced for US?
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MustaschFarmer

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Re: Zhukov - Changelog

30 Nov 2015, 12:19

Some much needed UI changes 10/10.

baskerville

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Re: Zhukov - Changelog

30 Nov 2015, 12:20

MustaschFarmer wrote:
sisshyr wrote:So much love for SU.

If you don't give US some love in next update, i'm quitting for good. That's not even funny how unbalanced gameplay is for US players.

Why is it unbalanced for US?


Please tell me when and what US got from Reto , besides M2? In last 6 months. 12 monts?
Than compare it to what SU and Axis got.

Tell me how many wars US won in last 6 months?

That's why it's US time to get some love imho.

sisshyr

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Re: Zhukov - Changelog

30 Nov 2015, 12:23

No major changes but some nice stuff nonetheless :)

Might get angry germans because of reduced clip of Panzer II though ^^
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Warff

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Re: Zhukov - Changelog

30 Nov 2015, 12:30

sisshyr wrote:
MustaschFarmer wrote:
sisshyr wrote:So much love for SU.

If you don't give US some love in next update, i'm quitting for good. That's not even funny how unbalanced gameplay is for US players.

Why is it unbalanced for US?


Please tell me when and what US got from Reto , besides M2? In last 6 months. 12 monts?
Than compare it to what SU and Axis got.

Tell me how many wars US won in last 6 months?

That's why it's US time to get some love imho.


M1A1 Carbine.

Since when does a faction losing wars define what new equipment is brought in the game?

~Circinus
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Reto.Circinus

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Re: Zhukov - Changelog

30 Nov 2015, 12:36

Good work Reto-Moto :)
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Re: Zhukov - Changelog

30 Nov 2015, 12:36

Reto.Circinus wrote:M1A1 Carbine.

Innacurate Semi auto - great addition , i think we'll win more wars now :D Great argument Circinus

Oh I forgot, thx to that great weapon (copy pasate of M1 which already sux due to innacuracy - and it was one of most accurate weapons in RL)

Reto.Circinus wrote:Since when does a faction losing wars define what new equipment is brought in the game?

~Circinus


Well, if I see that one side is losing all the time I would try to help this side, to make things even -> giving them new eq, or buffing their current one.
How long US iss asking for fixing browning sight? How long we asking for making BAR how it should be? (more damage)

sisshyr

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Re: Zhukov - Changelog

30 Nov 2015, 12:39

edit dont work -> double post.

How M2 changed things for US? U got great stats there...tell us? How many wars us won thx to adding M2 which we didn't neeD? Yet you think it was best option to give Us players M2.
There are many more arguments here. I've been waiting more than 2 years for Reto to give some love to US - nothing. I'm playing Axis now and still nothing - its boring easy to win as Axis/Su over US.

sisshyr

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Re: Zhukov - Changelog

30 Nov 2015, 12:44

"Since when does a faction losing wars define what new equipment is brought in the game?"

since the soviets came out
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GeneralDecker

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Re: Zhukov - Changelog

30 Nov 2015, 12:46

Huh, still no fix for browning sight..Sadly yes. Us is getting butt kicked in each war, w/e it does it cannot win. So figure it out why
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Re: Zhukov - Changelog

30 Nov 2015, 12:49

Panzerkampfwagen II Ausf. C main gun clip size reduce down to realistic size ( 20 -> 10 )


:shock: :shock: :shock: :shock:

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Re: Zhukov - Changelog

30 Nov 2015, 13:01

Please notice that from early 2016 Heroes & Generals will no longer support the Windows XP operating system. We recommend Windows XP users to upgrade their operating system to enjoy future Heroes & Generals updates. So IF you run XP please upgrade before early 2016.


Does this mean i need to get windows 10 or can i stay with my windows 7 Professional? :|
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ryan10000

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Re: Zhukov - Changelog

30 Nov 2015, 13:05

ryan10000 wrote:
Please notice that from early 2016 Heroes & Generals will no longer support the Windows XP operating system. We recommend Windows XP users to upgrade their operating system to enjoy future Heroes & Generals updates. So IF you run XP please upgrade before early 2016.


Does this mean i need to get windows 10 or can i stay with my windows 7 Professional? :|


It says "XP", so you can stay with Windows 7. I have no wish to """upgrade""" to Windows 10 ^^.

tykjen wrote:Depot map is the most useless piece of addition to HnG. It truly makes new players ready to chug nades and nothing else. wtf reto. what are you trying to achieve.


True, but have you tried the new map in Z-build ? Some pretty cool stuff was added. I believe it will make the map enjoyable.
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Warff

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Re: Zhukov - Changelog

30 Nov 2015, 13:10

STATISTICS!!!

When we have it back????
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Re: Zhukov - Changelog

30 Nov 2015, 13:18

neuroq wrote:
Panzerkampfwagen II Ausf. C main gun clip size reduce down to realistic size ( 20 -> 10 )


:shock: :shock: :shock: :shock:


A necessary change to make Luchs a viable choice.
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Re: Zhukov - Changelog

30 Nov 2015, 13:37

No bipods?

Aww come on.

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