- Depot Map Iteration:
- Moved Accespoints a bit back to prevent spawn suppression
- Moved Spawns a bit back and spread them out to avoid spawn suppression
- Extended spawn protection zone to avoid spawn suppression
- Added a hill between Accesspoints and Capturepoint on both Accesspoints to allow better flanking
- Put the depot gate ajar to prevent APCs from entering the point
- Opened a doorway on the trench side of the depot to encourage flanking through the trenches
- Added a basement tunnel system to the depot to expand capture area
- Fixed missing coli on a rock in Depot map
- Fixed tangent space black texture on the beam of the shed at B cap point (forest skirmish)
- First Blood, fixed an issue of no terrain being visible
- Multiple Fixed tangent space issues to eliminate black spots on graphics.
- Fixed random holes in Forward Airfield map
- New Panzerkampfwagen II Ausf. L German Light Tank
- New "AmbushDB" camouflage variation for the Pz II L
- New T-70 Model 1942 Soviet Light Tank
- New Lavrinenko Two-Tone Camouflage for the T-70
- New BA-6 Soviet Reconnaissance Vehicle
- New Nagant M1895 Soviet Revolver
- Tweaked BMW R75 - easier to control now
- Tweaked BMW R75 - less risk of flipping
- Improved the handling of M3A1
- Slightly increased conefire on Pz. II Aufs. C
- Slightly increased conefire on SdKfz 222
- Aligned vehicle damage of the default ammo for panzer 38 with other equivalent ammo (Adjust down a bit)
- German R75 Motorcycle w. Sidecar graphics update. Including Model /Shader / Texture / Setup
- US 42WLA Motorcycle graphics update. Including Model / Shader / Texture / Setup
- US M24 Chaffee Light Tank graphics update. Including Shader / Texture
- US M24 Chaffee Light Tank graphics update. New Camouflage paint job
- M2A2 Light Tank new camouflage paint job.
- Panzerkampfwagen I Ausf. A new camouflage paint job.
- Panzerkampfwagen II Ausf. C main gun clip size reduce down to realistic size ( 20 -> 10 )
- Panzerkampfwagen II Ausf. C main gun deafult ammo boosted near range damage to ensure infantry kills out to 200meters.
- Panzerkampfwagen II Ausf. C & L damage->vehicles adjusted - see below
- New Clip image for the Luger
- Corrected wrong penetration values for PzIIc written in UI. UI now represents the real game values.
- 20mm Panzergranate 39 - from 20mm to 25 mm.
- 20mm Panzergranate 40 - from 20mm to 35 mm.
- Fixed broken view when using crouch function in tanks
- Fixed black texture beneath main cannon on the front of Panzerkampfwagen IV Ausf. H
- Fixed clipping tires of APC when driving over objects
- Damage effect (blood) for zones (the effect can still be accumulated so it mainly affects the first shots)
- When being shot in the Legs the effect is less and masked so it appears more in the bottom of the screen
- When being shot in stomach areas the effect level is inbetween head and legs
- Full effect for head and neck
- Toned down blood splatter in the center of screen on first hit... (it can still acumulate and become more solid in center.)
- Removed no-longer-used code to handle depricated 3d HUD to improve performance (invisible for players)
- Capture progress is once again shown in the deploy menu
- Fixed Extremely blurry view on high settings in DirectX9
- Moved BA-64 unlock to level 5 to make room for BA-6
- Moved Pz. 38 unlock to level 3
- Moved Pz.III unlock to level 4
- Added Pz II 'Luchs' to Armor ribbon level 5
- Moved BT-7 unlock to level 3
- Moved T-34 76 unlock to level 4
- Added T-70 unlock to armor ribbon level 5
- Moved 'Hetzer' from level 6 to level 7
- Price adjustments, pistol/SMG ammo
- Combat badge effects are now shown in Unlock window and progression overview
- Ranking fixes:
- Objectives Captured now correctly shows
- Vehicle-time now correctly calculated
- Savior kills now correctly calculated
- Fixed issue where multikill didn't show up / register correctly
- Weapon-usage time now correctly calculated
- Total Influence now correctly calculated
- Weapon kills now correctly calculated
- Vehicle kills now correctly calculated
- Vehicle kill accuracy now correctly calculated
- Unspotted captures now recognized
- Time played now correctly calculated
- Capture assists now correctly calculated
- CP captures now correctly calculated
- Total deploys now correctly calculated
- Encounter Battles added to statistics
- MobileSpawns added to statistics
- Vehicle, Weapon, Soldier Appearance and AT overview layout tweaked and updated.
- When purchasing a ribbon level, the price buttons for the next level are now active as soon as they're visible.
- Fixed Soldier in filtered list remains selected when a different soldier was chosen on a battle briefing screen
- Fixed Unlocked weapons getting overlapped by text when unlocked in the Weapons and Equipment window
- Player Profile (formerly known as playerStats) screen showing personal stats is back!
- Fixed overlapping status bars when upgrading M1A1 Carbine
- Fixed ribbon pricing of IS-2 Model 1944 Specialist Ribbon
- War Victory Ribbon price fixed
- Fixed clipping text issue in ribbon over view / view progression screen
- Fixed incorrect armour thickness description of T-34/76
- Fixed incorrect warbond expiration dates shown
- Fixed overlapping text of Tula Tokarev 33 and Ammunition Loadout in all non-English languages
- Tanker Camouflage Sumpfmuster and Liebermuster no longer switched around
- Fixed no rank progress for rank 17 soldiers in battle report
- Fixed 'unknown' message in queue for friends when friend is playing encounter mission
Please notice that from early 2016 Heroes & Generals will no longer support the Windows XP operating system. We recommend Windows XP users to upgrade their operating system to enjoy future Heroes & Generals updates. So IF you run XP please upgrade before early 2016.































