Hotfix 120293 - [2016.08.03]
- Bug Fix: On some missions on some servers, collision objects could break so you could fall through ground/stairs/walls.
- Bug fix: Joining a specific mission as a tanker (with or without a squad) would take vehicle filter into consideration instead of including all (owned by all squad members) vehicles, leading to longer match making times.
- Bug fix: Friends list sometimes showed offline friends as online after the logged off
- Bug fix: Launch button while in a mission remains clickable but did nothing
Hotfix 119901 - [2016.07.26]
- Squad owners can now leave their squad when the grace period is over
- The Combat button will now display a countdown timer for the duration of the grace period when you close the action client, counting down from 180
- You can now see the battle briefing window for war battles in preparation phase, and see how many players are queued up for it
- When a skirmish battle appears on the RTS map, but no AT's have arrived, you will now see a blank battle details window until the Assault Teams arrive on the battlefield
- Friends list has been updated with better overview of friend options
- The battle director (funness evaluator) is now aligned with the squad resource requirements (matchmaker requirements)
- In order to make a battle fun, sufficient resources must be in battle. For a 3-faction battle there must be enough resources for 12 players and for a 2-faction battle there must be enough resources for 18 players.
- These 2 types of resources must fill at least 50% of the available resources in order for the battle to be considered 'fun':
- Infantry: 12 spawns per playerslot
- 3-faction battle: 144 spawns
- 2-faction battle: 216 spawns
- Paratrooper: 12 spawns per playerslot
- 3-faction battle: 144 spawns
- 2-faction battle: 216 spawns
- The other type of resources:
- Tanker: 10 spawns per player slot
- Pilot: 10 spawns per player slot
- Recon: 10 spawns per player slot
- You can now queue for a specific war battle without being in a squad
- You can now queue for a specific war battle while it is running
- You can now queue for a friends battle (alone or with a squad)
- Removed camera transition for free cam in planes and added a slightly faster transition in general for planes
- Fixed Squad order delay issue at high latency (80+ ms)
- Fixed that players kicked from their squad would end up in a large "squadless" chat
- Fix for a rare bug which caused colliders to be missing (so you could drive / walk through water, walk through walls, etc)
- Tweaked camera transition's and blend times
Hotfix 119539 - [2016.07.12]
Hotfixes- Some servers upgraded with bigger SSD disks
- Statistics server database updated
Hotfix 119501 - [2016.07.08]
Hotfixes- Fix for bug: Dead bodies / Ragdolls sometimes instantly disappear or are misplaced
- Fix for bug: When moving close to a wall characters does not always raise weapon to indicate you cannot fire.
- Fix for rare instance, where grenades flew through walls on heavily loaded servers.
Hotfix 119341 - [2016.07.07]
Hotfixes- Hotfix: Stuck at 80% load fix
- Hot fix: Action client crash fix
- Hot fix: Fixed ammo pouch issues with PPD-40 and PPSh-41
- UI Bug: Button that could be used, still had mouseover effect